Behaviorism & Instructional Strategies in the Classroom

Behaviorism & Instructional Strategies in the Classroom


A discussion of the relationship among behaviorism, instructional strategies and technology tools brings to mind two separate but related aspects of teaching; classroom management and supporting student learning.  Melissa Standridge of the University of Georgia frames behaviorism as follows; “In defining behavior, behaviorist learning theories emphasize changes in behavior that result from stimulus-response associations made by the learner.” (Orey, 2001)  As a teacher I am looking at methods for managing behaviors and encouraging student success using negative reinforcement tools both on and offline.
Technology has provided teachers a unique opportunity to provide specific praise for a student’s work that can be shared with a wide audience. Tools such as classroom websites, Facebook, and twitter are all platforms that students, parents, and the community can access to view samples of model student work. (Pitler, Hubble, Kuhn, 2012)  While every teacher wants learning to be its own reward we all know that incentives can go a long way in motivating student achievement.  The key is that the desired response or behavior should be recognized for learning to take place in a manner that is important to the student. (Orey, 2001). 
As the teaching community moves toward online work and technology based learning we are cautioned time and time again to allow students space to fail.  Educators should be critical of the technology they use and, “find learning technologies that identify and push against a student’s cognitive gap, that space between what a student knows and doesn’t know.” (Moorhead, 2014).  The technology that is brought into the classroom should not reduce the productive struggle students need to go through to learn and earn a personal sense of achievement. 
Keeping the idea of productive struggle and behaviorism in the forefront of the Genius Hour project for the Engineering Class I intend to have each student develop a spreadsheet for each of the tasks required by the assignment. (Pitler, Hubbell, Kuhn, 2012)  As Innovative Designers, students will be working to solve a community problem of their own design, in 3D CAD software, that they feel passionate about (ISTE, 2016).   While a spreadsheet may seem like a small detail in relation to the assignment it will help students in two ways.  First they will be able to track their deliverables for the project and furthermore they will be able to track their work effort as it will affect their grade.  Students will see a direct correlation between effort and a higher grade  therefore promoting and reinforcing positive behavior.

Resources:
Pitler, H., Hubbell, E. R., & Kuhn, M. (2012). Using technology with classroom instruction that works (2nd ed.). Alexandria, VA: ASCD. [Kindle version 5.1] retrieved from www.ascd.org

Orey, M. (Ed.). (2001).  Emerging perspectives on learning, teaching, and technology. Retrieved from http://epltt.coe.uga.edu/index.php?title=Main_Page

Moorhead, L. (2014, September 3). There’s no app for good teaching. Retrieved from http://ideas.ted.com/theres-no-app-for-good-teaching/

 International Society for Technology in Education (ISTE). (2016). Standards for students. Retrieved from http://www.iste.org/standards/standards/for-students-2016


 International Society for Technology in Education (ISTE). (2008). Standards for students. Retrieved from http://www.iste.org/standards/standards/standards-for-teachers

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